


You blow a lot of things up in Just Cause 2 understatement of the year, perhaps. Elsewhere, you might have to scale a tower and, erm, trigger a detonation sequence. With this tool in mind, the missions have a fair degree of verticality you might need to rappel down into a reactor and trigger a detonation sequence before slinging your way back out. The mission design generally gives you enough slack to take full advantage of the grapple too. In short, you feel like a gun-toting Spider-Man-or maybe a Punisher/Daredevil Halfling. The gameplay possibilities are blown wide open when you begin to experiment with the ability to attach yourself to almost any surface – and objects to each other. While all of these elements have been attempted in some form or other in various other games, Just Cause 2 manages to rein it all in and tie it together with a grapple mechanic that instantaneously lifts this game into the 'above average' territory through its ingenious flexibility.Ĭheck+out+IGN+AU's+Just+Cause+2+Stuntbuster+video+extravaganza!+ The grapple, in fact, is one of the most flexible and inventive tools in a game since Half-life 2's Gravity Gun. Still with me here? The set-up is perfect for players who demand their action in short, explosive bursts the prologue sets the pace – skydiving out of your helicopter, parachuting across to a gas processing plant, grappling over the tree lines, landing and dispatching guards through creative whip cracks and well-executed bullet ballets. Rico, working for the mysterious 'Agency', is here to track down an old acquaintance, Sheldon, who has since gone rogue. It's also a land divided by three conflicting rival gangs, all vying for the ruling balance of power – a struggle that underpins the whole game experience. Rico 'The Scorpion' Rodriguez, star of the original (and oft overlooked) Just Cause, takes to the island nation of Panau – a dictatorship locked in the throes of a coup from the late ruler's son, 'Baby' Panay. The tongue is so firmly planted in cheek that it's practically poking out the other side. To clarify, I've enjoyed much of Just Cause 2's insane fixation on stunts and slingshotting around like a guerrilla Spider-Man-but it's a popcorn action experience and unapologetically so. Hurtling nose-first towards the ground at cheek-rippling speeds, Just Cause 2 is at once the most ridiculous 'sandbox' action game I've played in a long time.
